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    • Lesson 23

      The Traces of Time: Rock Art

      Exploration of Prehistoric Symbolism through Robotics

      Module Identity

      Title
      The Traces of Time: Rock Art
      Subject Areas
      Natural Sciences Social Sciences Technology Engineering Visual Arts
      Format
      Transdisciplinary Project-Based Learning (PBL) & Challenge-Based Learning (CBL). Analysis of historical symbols and robotic programming to reproduce artistic contours.
      Preparation Requirements
      Setup of simulated setting with Paleolithic symbols, large cardboard, preparation of FOSSBot marker holder accessory.
      Estimated Duration
      50 minutes
      Age Range
      6th Grade Primary & 1st Year Secondary (approx. 11-13 years)
      Keywords
      Rock Art, Paleolithic, STEAM, FOSSBot, Computational Thinking, Infrared Sensor, Contour Tracking, Cultural Heritage.
      Summary

      "The Traces of Time: Rock Art" offers a unique intersection of art history and modern robotics. In this lesson, students explore the symbolic world of the Paleolithic era by analyzing cave art (animals, hands, geometric signs) to understand its ritual and communicative significance. They then bridge this ancient knowledge with future skills by programming the FOSSBot robot. Using visual blocks and infrared sensors, students challenge themselves to make the robot replicate these ancient paths and symbols on paper. This activity transforms the study of history into an active engineering process, fostering creativity, cultural awareness, and computational logic.

      Introduction

      This lesson is based on a transdisciplinary approach that integrates the study of the Atapuerca archaeological site with STEAM education. Students start by conducting an inquiry into Paleolithic symbology, observing representations from various caves to reflect on their meanings.

      The core challenge involves using the FOSSBot robot as a creative tool. Students are tasked with programming the robot to replicate symbols found in cave art. Using the robot's "marker holder" accessory and infrared sensors, students must plan trajectories and debug their code to ensure the robot faithfully follows the drawn contours. This process develops computational thinking while exploring Paleolithic art as a system of cultural coding.

      Prerequisite Knowledge

      • • Familiarity with the programming environment
      • • Fundamental computational skills

      Learning Outcomes

      By the end of this module, students will be able to:

      Historical & Artistic Understanding

      • ✓ Analyze rock art symbols to identify characteristics, meanings, and functions
      • ✓ Comprehend the cultural and communicative value of Paleolithic symbolic expressions
      • ✓ Observe the relationship between early humans and their environment through art

      Programming & Engineering

      • ✓ Program FOSSBot using block-based tools (Blockly) to reproduce symbol trajectories
      • ✓ Use infrared sensors to enable the robot to follow drawn contours
      • ✓ Relate digital instructions to mechanical movements

      Engineering & Process

      • ✓ Apply computational thinking to design, test, and adjust robotic instructions
      • ✓ Integrate artistic processes with technology by combining drawing and robotics
      • ✓ Optimize robot performance through trial and improvement

      📐 Key STEAM Concepts

      Robotic Line Following (Infrared):

      IF (Sensor == Black) THEN [Turn Left/Right]
      ELSE [Move Forward]

      Students use this logic to make the robot trace the intricate shapes of Paleolithic symbols.

      Cultural Coding:

      Understanding that symbols (animals, hands, signs) were an early form of human code for communication and ritual.

      The activity requires fine-tuning the robot's speed and sensor sensitivity to accurately replicate complex artistic curves.

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    https://moocsteps.eu/pluginfile.php/300/course/section/123/Video%203_compressed.mp4
     

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