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    • Module 25

      We are Archaeologists

      Remains of a Prehistoric Site

      Module Identity

      Title
      We are Archaeologists: Remains of a Prehistoric Site
      Subject Areas
      Natural Sciences Social Sciences Technology & Engineering Mathematics Visual Arts
      Format
      Transdisciplinary Project-Based Learning (PBL) & Challenge-Based Learning (CBL). Simulated excavation site, hands-on FOSSBot programming with Blockly, and collaborative data recording.
      Preparation Requirements
      Setup of large-scale grid scenario; Creation of 3D printed or craft replicas (bones, tools, pottery); Preparation of coordinate recording cards.
      Estimated Duration
      50 minutes
      Age Range
      6th Grade Primary & 1st Year Secondary (approx. 11-13 years)
      Keywords
      Archaeology, FOSSBot, Ultrasonic Sensor, Cartesian Coordinates, Prehistory, STEAM, Computational Thinking, Excavation Simulation.
      Summary

      In this immersive STEAM scenario, students step into the role of archaeologists using modern technology to explore the past. Through a simulated excavation based on the Atapuerca site, learners program the FOSSBot robot to detect hidden artifacts using ultrasonic sensors. The lesson bridges multiple disciplines: students apply biological principles to identify fossils, use mathematical coordinates to map findings, employ engineering skills to optimize robot routes, and utilize artistic techniques to document their discoveries. This holistic approach fosters critical appreciation of historical heritage while developing essential computational and problem-solving skills.

      Introduction

      "We are Archaeologists" offers a transdisciplinary learning experience where the FOSSBot robot becomes an essential tool for historical inquiry. The lesson is structured around the renowned Atapuerca site, providing a motivating context for students to solve interconnected challenges.

      Students face the practical challenge of navigating a dig site. They must program the robot using visual blocks (Blockly) to move autonomously, detecting obstacles—simulated historical artifacts—using ultrasonic sensors set to trigger within 10 cm. Beyond programming, the lesson emphasizes scientific rigor: students classify findings (bones, tools, pottery), record precise data using Cartesian coordinates, and create accurate artistic representations of their discoveries, thus integrating the full spectrum of STEAM disciplines.

      Prerequisite Knowledge

      • • Familiarity with the programming environment
      • • Fundamental computational skills

      Learning Outcomes

      By the end of this module, students will be able to:

      Scientific & Historical Understanding

      • ✓ Observe, classify, and analyze simulated archaeological evidence
      • ✓ Apply basic principles of human evolution and fossilization processes
      • ✓ Understand the social structure of prehistoric groups and value historical heritage

      Programming & Engineering

      • ✓ Program FOSSBot using Blockly to detect and transport findings autonomously
      • ✓ Design excavation routes, evaluating obstacles and optimizing movement
      • ✓ Develop algorithms for automated decision making using sensors

      Mathematical & Artistic Representation

      • ✓ Represent locations using Cartesian coordinates or grids
      • ✓ Calculate distances, trajectories, and resolve spatial orientation problems
      • ✓ Graphically represent findings respecting proportion, color, and shadows

      📐 Key STEAM Concepts

      Cartesian Coordinates:

      Position P(x, y)

      Students record the precise location of findings on the grid (x, y axes).

      Algorithmic Logic:

      IF (Sensor Distance < 10 cm) THEN [Stop & Signal]

      This logic allows the robot to "discover" artifacts autonomously.

      The activity also involves calculating angles (90º, 180º) for robot turns and measuring proportions of physical artifacts.

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