- Module 25
We are Archaeologists
Remains of a Prehistoric Site
Module Identity
TitleWe are Archaeologists: Remains of a Prehistoric SiteSubject AreasNatural Sciences Social Sciences Technology & Engineering Mathematics Visual ArtsFormatTransdisciplinary Project-Based Learning (PBL) & Challenge-Based Learning (CBL). Simulated excavation site, hands-on FOSSBot programming with Blockly, and collaborative data recording.Preparation RequirementsSetup of large-scale grid scenario; Creation of 3D printed or craft replicas (bones, tools, pottery); Preparation of coordinate recording cards.Estimated Duration50 minutesAge Range6th Grade Primary & 1st Year Secondary (approx. 11-13 years)KeywordsArchaeology, FOSSBot, Ultrasonic Sensor, Cartesian Coordinates, Prehistory, STEAM, Computational Thinking, Excavation Simulation.SummaryIn this immersive STEAM scenario, students step into the role of archaeologists using modern technology to explore the past. Through a simulated excavation based on the Atapuerca site, learners program the FOSSBot robot to detect hidden artifacts using ultrasonic sensors. The lesson bridges multiple disciplines: students apply biological principles to identify fossils, use mathematical coordinates to map findings, employ engineering skills to optimize robot routes, and utilize artistic techniques to document their discoveries. This holistic approach fosters critical appreciation of historical heritage while developing essential computational and problem-solving skills.
Introduction
"We are Archaeologists" offers a transdisciplinary learning experience where the FOSSBot robot becomes an essential tool for historical inquiry. The lesson is structured around the renowned Atapuerca site, providing a motivating context for students to solve interconnected challenges.
Students face the practical challenge of navigating a dig site. They must program the robot using visual blocks (Blockly) to move autonomously, detecting obstacles—simulated historical artifacts—using ultrasonic sensors set to trigger within 10 cm. Beyond programming, the lesson emphasizes scientific rigor: students classify findings (bones, tools, pottery), record precise data using Cartesian coordinates, and create accurate artistic representations of their discoveries, thus integrating the full spectrum of STEAM disciplines.Prerequisite Knowledge
- • Familiarity with the programming environment
- • Fundamental computational skills
Learning Outcomes
By the end of this module, students will be able to:
Scientific & Historical Understanding
- ✓ Observe, classify, and analyze simulated archaeological evidence
- ✓ Apply basic principles of human evolution and fossilization processes
- ✓ Understand the social structure of prehistoric groups and value historical heritage
Programming & Engineering
- ✓ Program FOSSBot using Blockly to detect and transport findings autonomously
- ✓ Design excavation routes, evaluating obstacles and optimizing movement
- ✓ Develop algorithms for automated decision making using sensors
Mathematical & Artistic Representation
- ✓ Represent locations using Cartesian coordinates or grids
- ✓ Calculate distances, trajectories, and resolve spatial orientation problems
- ✓ Graphically represent findings respecting proportion, color, and shadows
📐 Key STEAM Concepts
Cartesian Coordinates:
Position P(x, y)
Students record the precise location of findings on the grid (x, y axes).
Algorithmic Logic:
IF (Sensor Distance < 10 cm) THEN [Stop & Signal]
This logic allows the robot to "discover" artifacts autonomously.
The activity also involves calculating angles (90º, 180º) for robot turns and measuring proportions of physical artifacts.


