- Module 15
Discovering Atapuerca
Challenges Through the STEAM Approach
Module Identity
TitleDiscovering Atapuerca: Challenges Through the STEAM ApproachSubject AreasNatural Sciences Technology Engineering Arts Mathematics Social SciencesFormatProject-Based Learning (PBL), Challenge-Based Learning (CBL), archaeological simulation with FOSSBot, artistic experimentation with Paleolithic techniques, collaborative group work, interdisciplinary STEAM integrationTeacher Preparation Time120-150 minutes (includes preparing archaeological replicas, grid templates, art materials, and FOSSBot programming scenarios)Required Lesson Time300 minutes (Six 50-minute sessions)Age Range11-13 years (Grades 6-7, adaptable to later grades)KeywordsAtapuerca, Archaeological Site, Prehistory, Paleolithic Art, Human Evolution, Fossilization, Cave Art, Funerary Practices, Homo Antecessor, STEAM Education, Transdisciplinary Learning, Ultrasonic Sensors, Archaeological SimulationSummaryThis comprehensive STEAM module transforms the classroom into an archaeological expedition to the renowned Atapuerca site, one of the world's most important prehistoric archaeological locations. Through six interconnected sessions, students journey through time to explore human evolution, Paleolithic art, and ancient funerary practices using FOSSBot as their robotic archaeology assistant. The module brilliantly integrates all STEAM disciplines: students apply mathematics through coordinate mapping, explore science through fossil analysis, engage with technology by programming robot excavations, practice engineering through systematic site exploration, create art using authentic Paleolithic techniques, and investigate social sciences through prehistoric cultural practices. Each session presents a challenge-based learning experience where FOSSBot becomes an essential tool for archaeological simulation—detecting "fossils" with ultrasonic sensors, tracing cave art patterns, and sorting funerary objects. Students physically recreate Paleolithic art techniques using natural pigments and blowing methods, then program FOSSBot to replicate these ancient symbols, creating a unique bridge between prehistoric expression and modern technology. This transdisciplinary approach transforms abstract historical concepts into tangible, hands-on experiences that develop 21st-century skills while fostering deep appreciation for human heritage.
Introduction
The Atapuerca archaeological site in Spain stands as one of humanity's most significant windows into our prehistoric past, containing evidence of human occupation spanning over one million years. This module leverages the site's rich educational potential to create an immersive STEAM learning experience that transcends traditional disciplinary boundaries. By positioning students as junior archaeologists equipped with 21st-century tools, the curriculum transforms abstract prehistoric concepts into tangible, investigatable phenomena that students can explore, document, and interpret through hands-on activities and technological innovation.
The pedagogical approach integrates Project-Based Learning (PBL) and Challenge-Based Learning (CBL) methodologies, presenting students with authentic problems that mirror real archaeological work. Each session builds upon the previous one, creating a coherent narrative journey from initial site exploration to final presentation of findings. FOSSBot serves not merely as a programming exercise but as a genuine research tool that students use to simulate archaeological excavation, map discoveries, and even recreate prehistoric art. This technological integration demonstrates how modern tools can illuminate ancient mysteries while developing computational thinking alongside historical understanding.
What makes this module exceptional is its true transdisciplinary nature. When students use mathematical coordinates to map fossil locations, they're applying the same grid systems used by professional archaeologists. When they experiment with ochre pigments and blowing techniques to create hand stencils, they're not just making art—they're understanding the technological innovations of our ancestors who first developed these techniques 40,000 years ago. Programming FOSSBot to trace spiral patterns connects symbolic thinking across millennia, showing students that coding and cave painting are both forms of human expression using available tools. The module culminates in students presenting their findings as a research team would, synthesizing scientific data, artistic interpretation, and technological documentation into a coherent understanding of prehistoric life. This comprehensive approach ensures students don't just learn about prehistory—they experience the investigative process that reveals it.Basic Knowledge
- •Prior familiarity with visual programming environments
- •Fundamental computational skills and logical thinking
- •Basic understanding of coordinate systems and mapping
- •Elementary knowledge of human prehistory and evolution
- •Experience with collaborative group work
- •Basic artistic skills (drawing, painting, modeling)
Learning Outcomes
By the end of this module, students will be able to:
Scientific & Archaeological Understanding
- ✓Understand basic principles of human evolution and fossilization processes
- ✓Develop skills in observation, classification, and analysis of archaeological evidence
- ✓Identify different types of prehistoric remains (bones, tools, ceramics, coprolites)
- ✓Understand social organization and funerary practices of prehistoric societies
Technological & Programming Skills
- ✓Program FOSSBot using visual platforms (Blockly) for autonomous navigation
- ✓Configure and use ultrasonic sensors for object detection
- ✓Design routes and plan automated movements in simulated environments
- ✓Use infrared sensors to follow drawn patterns
- ✓Create algorithms for automated decision-making
Artistic & Cultural Expression
- ✓Analyze and appreciate Paleolithic art symbols and their cultural significance
- ✓Experiment with primitive artistic techniques using contemporary materials
- ✓Create original artworks using blowing, stenciling, and engraving techniques
- ✓Program FOSSBot to replicate prehistoric symbols
Mathematical & Spatial Skills
- ✓Apply Cartesian coordinates for spatial representation
- ✓Use scaling and modeling for scenario creation
- ✓Organize and classify archaeological data systematically
- ✓Apply mathematical concepts for spatial analysis
🏛️ Six-Session Journey
- Journey to the Past: Introduction to Atapuerca and prehistory
- We are Archaeologists: Simulated excavation with FOSSBot
- Traces of Time (Part 1): Exploring Paleolithic art
- Traces of Time (Part 2): Creating and programming art
- Rites and Beliefs: Analyzing funerary practices
- We Did It: Final presentation and reflection
Each session presents a challenge-based learning experience where students use FOSSBot as an archaeological tool while exploring multiple STEAM disciplines.