- Module 3
Learning about the Environment
Environmental Protection/Technology/Programming
Module Identity
TitleLearning about the EnvironmentSubject AreasComputer Science Technology Environmental ProtectionFormatInteractive workshop with H5P activities, FOSSBot programming exercises, hands-on robotics experimentation, and group collaborationTeacher Preparation Time60-90 minutes (includes FOSSBot setup, H5P activity preparation, and scene loading)Required Lesson Time45 minutesAge Range13-15 years (Grades 7-9, Junior High School)KeywordsFOSSBot, Robotics, Environmental Protection, Sustainable Development, Programming, Recycling, Renewable Energy, Climate Change, Ecological Footprint, Automation, SensorsSummaryThis module introduces students to environmental protection concepts through hands-on programming and robotics activities. Students explore how automation technologies and programming can address environmental challenges while developing problem-solving skills. Using FOSSBot and interactive H5P activities, learners connect theoretical environmental concepts with practical technological applications, fostering both digital literacy and environmental consciousness. Through structured activities that combine vocabulary familiarization, hands-on programming, and reflective exercises, students work collaboratively to build a functional environmental monitoring system that progresses from basic sensor control to automated responses.
Introduction
Environmental protection and technological innovation are increasingly interconnected in our modern world. This module bridges these two critical areas by introducing students to fundamental environmental concepts through the lens of robotics and programming. Through interactive activities using FOSSBot—a virtual robotic platform—students discover how sensor-based systems can monitor and respond to environmental conditions. The module employs a progressive learning approach, beginning with vocabulary familiarization through gamified H5P activities, advancing to hands-on programming challenges, and culminating in reflective exercises that connect technological skills with environmental stewardship. This experiential learning approach not only teaches programming fundamentals but also cultivates responsible citizenship by demonstrating how technology can serve as a powerful tool for sustainable development. Students work collaboratively in teams, mirroring real-world problem-solving scenarios where interdisciplinary knowledge and teamwork are essential for addressing complex environmental challenges.
Basic Knowledge
- •Basic familiarity with computer operation and simple graphical interface applications
- •Introductory knowledge of basic commands and instruction sequences
- •Simple structured thinking and logical flow understanding
- •Basic understanding of sensors and how measurements work (elementary physics)
- •Experience with teamwork and group problem-solving activities
- •Basic environmental awareness (understanding of recycling, pollution concepts)
Learning Outcomes
By the end of this module, students will be able to:
- ✓Operate and calibrate basic sensors in the FOSSBot environment
- ✓Navigate and manipulate the FOSSBot interface to enter and execute programming commands
- ✓Create and modify programs that enable FOSSBot to follow line patterns and respond to environmental cues
- ✓Define and explain key environmental concepts including sustainable development, recycling, climate change, renewable energy sources, and ecological footprint
- ✓Connect technological solutions to real-world environmental challenges
- ✓Implement variables to track and count events in their programs
- ✓Debug and optimize code through iterative testing and refinement
- ✓Collaborate effectively in teams to design and implement solutions to STEM problems
- ✓Apply problem-solving strategies to overcome programming and technical challenges
- ✓Demonstrate metacognitive skills through self-evaluation and reflection on learning